The following projects listed span from mid-2006 through our present time. Each category has been broken down to list as much info as possible in terms of software used, the role played the year the project was produced and the other studios collaborating on the jobs.
As seen on the main page, the work can be viewed through the categories: Broadcast / Cinema / Web / Pitches / Videos
The work is constantly evolving so the layout may change, from time to time, to better suit the latest work and/or navigation ease.
One of the main categories we do is commercial/broadcast work covering short and long schedules. Our vast CG knowledge enables us to tackle the quick turnarounds of broadcast to the detailed R&D work of cinematics and films.
The internet has obviously become a huge driving force in delivering communication. Having been a part of developing CG for many sites and interactive online games we understand what is expected in delivering content and optimization for the web.
Experience is everything and we have harnessed enough to help ease workflows and handling groups of workers to develop the best product. Our quick thinking individuals help aid in conceptualizing designs as well as bringing them to life visually in 3D.